John Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his blonde hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military, Family, Guardian. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, brown, dusty cloak. His whole body is exceptionally muscular. His red hair is still thick. His eyes are likewise blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Kyle's homeland. Kyle decided to take the middle way and become a bodyguard. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Rich. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Simon Warwick, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His golden hair is thinning but still full. His green eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the north. He helped his father out around the business and became quite the natural. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and to be a fisher again
Ideals: Athletic. Flaws: Shy. Bonds: Poor, Job, Guardian. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: Just what you see.
Shane Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. His tied-back hair is chestnut. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Blacksmith, Shane learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Job. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Brown-green garnet (120 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Peter Perry, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He sports white clothing, slightly heavier than average wear. His brown hair is greasy and uncared for. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the large cave and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and a deep hatred of dire rats
Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp.
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