Richard Altham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large white mantle and cape that has been intricately interwoven into his green robe. His auburn hair is slicked back into a classic pompadour. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and regain custody of his son
Ideals: Persistence. Flaws: Secretive. Bonds: Mentor, Criminal record, Family. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Arnold Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Jeweler uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is unkempt and raggedy. His eyes, though not visible through his cowl, are violet.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane, Addict. Bonds: Job, Poor. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1900 sp. 1 Half-Plate.
Kyle Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His golden hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1300 sp.
Wymar Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, brown shirt, and grey tie. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his dancing dream.
Motivation: He has comitted a past crime that haunts him to this day; and many illithids want him driven away
Ideals: Artistic. Flaws: Shy, Ugly. Bonds: Enemies, Criminal record. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Theobald Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Barrister uniform. His auburn hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born several months after his father was called into army service. His childhood dream was to be a Ruler, but he was a colossal failure. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: To be a Ruler again; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Attractive, Military. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
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