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NPC Generator

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Advanced [show]


Gerard Gladstone, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. His red hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted, Joker. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Gerard Gladstone, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Rolf Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with green stripes complete with hood. He is muscular with a powerful set of arms. He has moderate length red hair. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Wants to raise his children well; and he wants to get laid

Ideals: Optimist. Bonds: Has a crush, Rich, Job, Family. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Rolf Clare, Male Human Fighter 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Good lock.


Social Check DCs


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear red clothing when he does not wear armor. He wears his hair in dreadlocks. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To unite with his sister; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Attractive, Military, Family, Slave. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Roland Branson, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Camden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Beggar, who enjoyed hunting, Bertram was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well

Ideals: Justice. Flaws: Impulsive. Bonds: Nature, Family, Religious. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Camden, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 5 (-3)6 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a white suit, yellow shirt, and white tie. His golden hair is long and unkept. His green eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: Jocelyn was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Tickle, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs

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