Chad Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his black hair up. He has gleaming, smiling hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content.
Ideals: Justice, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp.
Ernest Peyton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the large cave and found the beat up warhammer and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Ugly. Bonds: Rich, Job, In love, Nature. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 1800 sp.
Raymond Colby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has dyed his greying white hair a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Attractive, Enemies. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Drogo Sutherland, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His tied-back hair is silver. He wears large thick round spectacles.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Lance Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His hair is long and blonde with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: To reunite with his absent mother; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!