Theobald Hadlee, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his rapier. He is bald on top and has large red tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Philantrophist, Pacifist, Fighting. Flaws: Ugly. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 2 Tanglefoot bags. 2 Holy water.
Conrad Yeardley, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Crawford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: To protect his home; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Guardian. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Jocelyn Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, tan, dusty cloak. His white hair is lengthy and is close to two feet long. His eyes are likewise blue.
Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Flaws: Shy, Insomniac. Bonds: Criminal record, Family. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Adam Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man dresses in green turtlenecks beneath a red coat with tan slacks. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His blue eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of specialists.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Antagonistic, Secretive. Bonds: Job, Poor, Criminal record. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Darkwood Buckler.
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