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NPC Generator

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Advanced [show]


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears light armors faded through time and improper care. He has a hunchback. His hair, while still mostly golden, has prominent grey streaks. He has brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Roger Abram, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Geoffrey Warwick, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his ceremonial dagger, and sports empty pouches on his belt. His hair is short and black. He is baby faced.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Warwick, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Darkwood Buckler.


Social Check DCs


Dustin Alby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Immigrant, Job, Family, Poor, Adventurer. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Dustin Alby, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)6 (-2) 8 (-1)9 (-1)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Peter Watson, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His small hat is riddled with cuts and holes. This blue eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant, Nature. Occupation: Mortician

Voice: American accent

Attributes [hide]

Peter Watson, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Disguise kit. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gunter hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants revenge against goblins; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Athletic, Fighting. Flaws: Shy. Bonds: Enemies. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Gunter Wesley, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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