Kody Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to cover his moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Kody studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Sculptor again; and to clean up the streets
Ideals: Gifted. Bonds: Job, Religious, In love, Guardian. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 1 Hourglass. 1 Magnifying glass.
Guy Axton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair and beard is wavy and long. His ears are large.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: His mother raised him in a mountain cabin. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Hunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Apothecary does. He has moderate length golden hair. His eyes are a pleasant blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Hunter studied abroad. After coming to the age of reason, Hunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 4 years.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Depressed, Fearful. Bonds: Job. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp.
Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his silver hair well, parting it to the left. He has brown eyes and a white hat with a tan feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the north his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Criminal record, Poor. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Anthony Graeme, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears black painted combat armor at almost all times. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Anthony was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
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