Gerald Marston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown cloak. His hair is brown, silky, and of moderate length. His violet eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his poetry dream.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Opinionated, Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Disguise kit. 1 Superior lock.
Dean Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his kukri. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy. Bonds: Mentor. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Ralf Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His skin is fair and his fingers are delicate and long. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: Calm and collected, he is a well trained Guard. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Optimist. Bonds: Job, Poor, Adventurer. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
Godfrey Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Fighting, Athletic, Joker. Bonds: Has a crush, Rich. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Godfrey Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is knotted and matted. His eyes are brown and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Godfrey hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud
Ideals: Fighting. Bonds: Attractive, Military, Enemies. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
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