Anthony Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black costume with the symbols of the four houses of cards on his torso. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny jet earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has achieved small success as a Bounty Hunter.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Reynard Nash, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Impulsive, Mundane, Secretive, Antagonistic. Bonds: Nature. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 17000 cp.
Drogo Webley, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a grey low-cut shirt, and a small hat upon his head. He is portly but not overly obese. His blonde hair is cut short. His violet unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing singing.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has never given up on his singing dream.
Motivation: To pay off his debts.
Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Mentor, Debt. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp. White opal (700 gp).
Don Kent, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his wide-brimmed green hat.
Personality: He dislikes all the random violence that takes place in the south. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Pacifist, Fighting. Bonds: Adventurer, Military, Guardian. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Manfred Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. His hair is blonde and curly. He has a dull look in his gray eyes.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Adventurer, Rich. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp. 1 Minor magic item.
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