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Advanced [show]


Peter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Peter Ainsworth, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He has done his best to style his silver hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker, Logical. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Garfield, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40000 sp. Onyx (40 gp). Iolite (40 gp). Moss agate (15 gp). Deep blue spinel (400 gp).


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Disciplined. Flaws: Racist. Bonds: Rich, Immigrant, Adventurer. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Gerard Marley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)17 (+3) 14 (+2)11 (+0)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Giant, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 6000 sp. Aquamarine (900 gp). Tiger eye turquoise (8 gp). Malachite (8 gp). Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs


Trey Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He struck the Bather job and began his own company from there.

Motivation: Wants to work out more often; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Disease, Racist. Bonds: Job. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Trey Atherton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Mori, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His auburn hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Justice, Fighting. Flaws: Insane. Bonds: Family. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Mori, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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