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NPC Generator

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Advanced [show]


Alexandre Camden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His brown hair is lengthy. His amber eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Alexandre was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: To protect his home; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Guardian. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Alexandre Camden, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 4 (-3)7 (-2) 15 (+2)9 (-1)
Skills Acrobatics +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Reynard Burton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears an entirely black suit with blue socks and a vest with buckled shoes. His auburn hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Reynard Burton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)6 (-2) 11 (+0)10 (+0)
Skills Deception +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wymar Compton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde, silky, and of moderate length. His fierce green eyes like to dwell on things.

Personality: Eccentric and domineering, Wymar will drive conversation. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Wymar Compton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Elton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Fighting, Opinionated. Flaws: Greedy. Bonds: Job, Nature, Adventurer. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Theodoric Elton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 13 (+1)7 (-2) 16 (+3)14 (+2)
Skills History +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Randal Rowley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To be a Glassblower again; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Optimist, Gifted. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Randal Rowley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 34000 sp. Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs

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