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NPC Generator

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Advanced [show]


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Balimaar studied abroad. Brilliant and gifted he never wanted to apply himself. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Impeccable, Gifted. Bonds: Rich, Enemies, Family. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Rodney, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Nicholas Colton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce hazel eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: Nicholas hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against dire rats

Flaws: Insane, Antagonistic. Bonds: Immigrant, Enemies, Rich. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nicholas Colton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)7 (-2) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trey Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his morningstar. He has a small bristly mustache and wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He got into the Tanner business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He became a Tanner soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Trey Fulton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has red hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Disease, PTSD. Bonds: Rich, Attractive, Adventurer. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Godfrey Wakefield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Hampton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Architect does. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: The child of a Map Maker, who enjoyed hunting, Godfrey was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Expand his business; and wants his loneliness to end

Ideals: Professionalism, Justice. Bonds: Job, Nature, Has a crush. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Godfrey Hampton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)14 (+2) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp.


Social Check DCs

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