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Advanced [show]


Adam Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a tan shirt with thin grey vertical stripes and green pants. His left hand appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length white hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Criminal record. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Adam Enfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 8 Acid flasks. 2 Thunderstones. 8 Acid flasks.


Social Check DCs


Geoffrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He typically wears green cloth garments or leather armor. His blonde hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 5 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Optimist. Bonds: In love, Military, Attractive. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Geoffrey Ramsay, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 500 gp. Rock crystal (80 gp). White pearl (70 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Winthrop, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a well pressed and immaculate suit (or dress). His white hair is lengthy. His amber unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.

History: He was born in the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Disease, Addict, Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Manfred Winthrop, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He has brown hair. This green eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.

History: He is the product a well kept family trust fund and as such has never really known need. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Many goblins want him driven away.

Ideals: Entrepeneur. Bonds: Rich, Family, Immigrant, Enemies. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Randal Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs


Roger Read, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He is physically well-built. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. Roger was born on a far eastern island where he grew up under the tutelage of his mother, an expert Armorer. He inherited the family business which he has now maintained for 5 years.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Roger Read, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)7 (-2) 17 (+3)12 (+1)
Skills Medicine +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 8000 cp. 1 Darkwood Buckler.


Social Check DCs

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