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NPC Generator

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Advanced [show]


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green shirt with thin grey vertical stripes and white pants. His blonde hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Jeweler, but he was a colossal failure. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Hunter Emsworth, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Blue quartz (6 gp).


Social Check DCs


Roger Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with green and grey striped suspenders. He wears various colorful collared shirts. His hair is blonde and curly. He has gleaming, smiling blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Religious. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Roger Crawford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Perception +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Dyer profession.

History: The child of western immigrants he idolized his father. John was born on a far western island where he grew up under the tutelage of his father, an expert Jeweler. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

John Colton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 12 (+1)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp. Blue quartz (12 gp). Obsidian (12 gp). 1 Minor magic item.


Social Check DCs


Shane Weston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears rags and sports a simple walking cane. He wears his white hair up in a very large beehive style do. He has amber eyes and a blue hat with a brown feather.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against gnolls.

Ideals: Fighting, Gifted. Bonds: Poor, Religious, Enemies. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Weston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Davenport, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Born to a Barber, his mother struggled to pay the bills. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trey's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Trey Davenport, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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