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NPC Generator

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Advanced [show]


Clerebold Harley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His long blonde hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Artistic. Flaws: Secretive, Insane. Bonds: Attractive. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Harley, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His eyes are gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Entrepeneur. Bonds: Family, Attractive, In love. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Adelard Roscoe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears bulky brown painted plate armor. His silver hair is slicked back into a classic pompadour. He has amber eyes and a brown hat with a tan feather.

Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a rival would like him out of the picture

Flaws: Shy, Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Alex Mitchell, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 13 (+1)6 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Shane Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a violet low-cut shirt, and a top hat upon his head. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Gifted from a young age, Shane studied abroad. A gifted student he started as a Miner, but he got bored and became a Healer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Philantrophist, Artistic, Gifted. Bonds: Job, Religious. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Shane Thornton, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 18000 sp.


Social Check DCs


John Huxley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair is lengthy and is close to two feet long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is lazy and tries to find solutions quickly.

History: John hails from a village terrorized by dire rats. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and revenge

Ideals: Persistence. Flaws: Lazy. Bonds: Enemies, Family, Criminal record. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Huxley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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