Norman Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Engraver, who enjoyed hunting, Norman was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Fearful. Bonds: Poor, Guardian, Nature. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Godfrey Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his blue robe and has his morningstar always slung over his shoulder. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Godfrey was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He became a Fisher soon after.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent father
Ideals: Persistence. Flaws: Insomniac. Bonds: Job, Family, Adventurer. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
Everard Walpole, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He now spends his time doing works of charity.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Joker, Logical. Flaws: Insomniac, Disease. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Drogo Wellington, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Insane. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
William Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear grey clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the south. He enjoys reading and quiet.
History: He was born in the south. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist, Logical. Bonds: Immigrant, Military, Adventurer. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
