Guy Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his brown robe and has his falchion always slung over his shoulder. His auburn hair and beard is wavy and long. His brown eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the east, but his parents moved at a very young age to the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Passionate. Bonds: Criminal record, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Deep blue spinel (400 gp). Violet garnet (400 gp).
Nicholas Alton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is golden and curly. He wears a mask on his face.
Personality: This man loves music and to teach people music more than just about anything. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his music dream.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and human compassion
Ideals: Artistic. Flaws: Racist. Bonds: Poor, Debt. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Aldous Byron, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears tan cloth garments or leather armor. He wears a broad hat to cover his moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to end his boredom
Ideals: Fighting, Logical. Flaws: Insane, Forgetful, Mundane. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 32000 sp. Red spinel (140 gp).
Gerard Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a top hat to cover his moderate length red hair. His amber eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gerard was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Breastplate.
Kyle Birkenhead, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a tan low-cut shirt, and a feathered hat upon his head. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Professionalism. Flaws: PTSD. Bonds: Immigrant, Enemies, Religious. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
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