Gerald Cornish, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He has done his best to style his white hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Ugly, Secretive. Bonds: Religious, Job. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Anselm Norton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair down. His eyes, though not visible through his cowl, are blue.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Miner mother left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Job, Family, Enemies. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1900 sp. 2 Tanglefoot bags. 3 Thunderstones.
Geoffrey Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His long black hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Shane Pickering, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a weathered and beat up set of banded mail beneath an oversized red coat, and his gloved hand is found clutching a trident. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born several months after his mother was called into army service. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp. Tiger eye turquoise (8 gp). Chrysoberyl (120 gp).
Alex Beitz, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. He has hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.
History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.
Motivation: To pay off his debts; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Attractive, Military, Mentor, Debt. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Breastplate. 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!