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Advanced [show]


Percival Brownrigg, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man wears tattered old clothes. His red hair is cut short. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Percival Brownrigg, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Wymar Brandon, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a black coat with green slacks. His black hair is heavily combed to the left. He wears a mask on his face.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Engraver soon after.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Job, Enemies. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Wymar Brandon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Tim Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Tim Deighton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 9 (-1)15 (+2)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Trey Rowley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He wears his golden hair up. His eyes are likewise green. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Trey Rowley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Iolite (60 gp). Chrysoprase (60 gp).


Social Check DCs


Shane Axton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. With a patchy silver beard and wild silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He got into the Baker business at a young age. After coming to the age of reason, Shane took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Professionalism, Gifted. Flaws: Sensitive. Bonds: Job, Adventurer. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Shane Axton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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