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Advanced [show]


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a grey suit, violet shirt, and black tie. He keeps his red hair in a pixie cut. His eyes are blue and beady.

Personality: He is calm most of the time but flees social interaction. He is a very good compulsive liar and kleptomaniac.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is a bit of a kleptomaniac; and many illithids want him driven away

Flaws: Ugly, Shy. Bonds: Criminal record, Military, Enemies. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Guy Thackeray, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 10 (+0)5 (-3)
Skills Insight +2, Intimidation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Breastplate.


Social Check DCs


Shane Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. His red hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Shane was born the youngest of three triplets. A freak accident while working with his Tanner father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting, Opinionated. Flaws: Addict, Disease. Bonds: Guardian, Family. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Shane Roscoe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Justin Halsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes, and his gloved hand is found clutching a mace. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is a great chef.

History: Justin was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Justin Halsey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1700 sp. Pink pearl (40 gp).


Social Check DCs


Gerard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a violet scarf. He has dyed his greying white hair a little too much giving a sharp white color. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Gerard Pinkerton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Van Es, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor, and carries swords. His hair is cut close to his head. His hazel eyes peer out from beneath his broad pastel hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Shepherd, who enjoyed hunting, Anselm was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature, In love. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Anselm Van Es, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)16 (+3) 11 (+0)3 (-4)
Skills Deception -2, Performance -2
Senses Passive Perception 10
Languages Common, Ignan, Orc, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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