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NPC Generator

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Advanced [show]


Jocelyn Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He is portly but not overly obese. He wears a colorful flower in his black hair. His eyes are brown.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a goblins raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and a deep hatred of goblins

Ideals: Professionalism, Philantrophist. Bonds: Attractive, Enemies, Immigrant, Has a crush. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Westcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)7 (-2) 14 (+2)10 (+0)
Skills History +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Bernard Chester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black costume with the symbols of his god on his torso. His tied-back hair is chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Mayor in town.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Bernard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Mayor soon after.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Fighting, Gifted. Bonds: Job, Poor, Enemies. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Bernard Chester, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 5 (-3)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hubert Barney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a dagger. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Hubert was born with his father's beautiful face. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: To protect his home; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Criminal record, Guardian. Occupation: Doctor

Voice: French accent

Attributes [hide]

Hubert Barney, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His golden hair is knotted and matted. This hazel eyed northerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He moved out east to avoid the crime he committed. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Ralf Colby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man usually wears his tan robe and has his spear always slung over his shoulder. His white hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich northern family. In his 15th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Norman Graeme, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)14 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jade (140 gp). Aquamarine (900 gp).


Social Check DCs

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