Hubert Acton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He typically wears white cloth garments or leather armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: Just what you see.
Patrick Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports green clothing, slightly heavier than average wear. His chestnut hair is kept up in a ponytail inside a top hat. He has several tiny ruby earrings on each ear.
Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Rose (40 gp). Brown-green garnet (60 gp). 1 Half-Plate. 1 Chain shirt.
William Cotton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He wears his auburn hair up in a very large beehive style do. He has a tattooed face.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Extrovert, Persistence. Bonds: Attractive, Military, Adventurer, Family. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 70 pp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Hourglass.
Raymond Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his green robe. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the south. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. Raymond was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Performer. He has dedicated himself to building a better world.
Motivation: A deep hatred of dire rats; and revenge
Ideals: Pacifist. Bonds: Immigrant, Nature, Adventurer, Enemies. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Deep green spinel (120 gp). Red garnet (120 gp).
Shane Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair is greasy and uncared for. His eyes are amber and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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