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NPC Generator

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Advanced [show]


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He keeps his brown hair in a pixie cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Scribe business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Job. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Bertram Eastoft, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Balimaar Melancon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has blonde hair. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Secretive. Bonds: Criminal record, Family, Job. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Balimaar Melancon, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)6 (-2) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Alex Yeardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel cloak and cross-gartered violet stockings. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Sculptor, but he was a colossal failure. He now mingles about in high society.

Motivation: He would like to get married and retire; and wants his loneliness to end

Bonds: Has a crush, Enemies, Rich, Job. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Alex Yeardley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Superior lock. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Bricklayer does. He wears a broad hat to cover his moderate length red hair. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. Gunter was born on a far western desert where he grew up under the tutelage of his mother, an expert Bricklayer. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern

Ideals: Joker. Bonds: Job, Attractive, Nature, Immigrant. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Gunter Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 10 (+0)18 (+4)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal music training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: To protect his home.

Ideals: Artistic. Bonds: Rich, Attractive, Guardian, Family. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Lance Tickle, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 3 Smokesticks. 1 Tanglefoot bags.


Social Check DCs

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