Diggory Quinton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with brown pants, and he perpetually has his scimitar ready. His chestnut hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: A powerful wizard made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Justice. Bonds: Mentor, Rich. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3200 sp. Jade (100 gp). Red-brown spinel (100 gp).
Theobald Fulton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Calm and collected, he is a well trained Layabout. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. Since then, he has sought to make the best of life.
Motivation: To be a Scribe again; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp. Rhodochrosite (14 gp). Chrysoprase (70 gp). Brown-green garnet (40 gp). Hematite (14 gp).
Gunter Davenport, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an entirely grey suit with brown socks and a vest with buckled shoes. His black hair is singed and shortened. He wears an eyepatch.
Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Locksmith mother left him crippled. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Military. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Alexandre Branson, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long white hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Nature, Family. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Raymond Kent, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with broad hat. He is an epitome of beauty. His red hair is braided into rings. His eyes are a pleasant hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.
History: Raymond was born in the east. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Persistence. Flaws: Shy, Selfish, Insane. Bonds: Attractive. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 cp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
