Clerebold Dayton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears bulky violet painted plate armor. He has a hunchback. His blonde hair is heavily combed to the left. His thin eyebrows rest above his beady hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Clerebold was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In the meantime he has taken over work as a Barrister and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend; and sabotage a competitor
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Guy Ramsay, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his sickle. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.
History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp. 1 Masterwork studded leather. 1 Darkwood Shield.
Roger Barney, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His red hair is smooth and relatively long. He has a dull look in his brown eyes.
Personality: Calm and collected, he is a well trained Interpreter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Interpreter has made it difficult for him to sleep.
Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety
Flaws: Fearful, Insomniac. Bonds: Job, Poor, Slave. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Everard Woods, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Sellsword does. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His fierce green eyes like to dwell on things.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Flaws: Insane, Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Silver pearl (90 gp). Brown-green garnet (90 gp). 4 Thunderstones. 1 Everburning torch. 1 Everburning torch.
Solomon Marlowe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown vest and prefers tan and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. He has no hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 6 years.
Motivation: Money/treasure; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
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