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Advanced [show]


Hubert Merton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his longbow always slung over his shoulder. He carries a battered sai and tarnished longbow as well. His hair is always cut to a buzz. His gray eyes peer out from beneath his small black hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Hubert Merton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Kyle Tenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears green trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. His childhood dream was to be a Marshal, but he was a colossal failure. He has achieved small success as a Sailor.

Motivation: To be a Marshal again.

Ideals: Opinionated, Pacifist. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Kyle Tenley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Hugh Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with yellow highlights, and long grey pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Hugh took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and to pay off his debts

Ideals: Fighting, Gifted. Bonds: Nature, Family, Debt. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Stanton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)13 (+1) 5 (-3)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Lincoln, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports tan clothing, slightly heavier than average wear and is in decent physical shape. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Family, Enemies. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Lewis Lincoln, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Diggory Clive, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears a brown cloak and cross-gartered yellow stockings. His hair is cut close to his head. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his sister; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Disease. Bonds: Criminal record, Family, Rich. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Diggory Clive, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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