Gomory Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His hair is chestnut and very short. His face is covered beneath a completely black helmet.
Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Artistic. Bonds: Attractive, Rich, Immigrant. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Azurite (10 gp).
Everard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears a grey wide-brimmed hat and grey clothes. His silver hair is long and unkept. His eyes are a pleasant amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Everard was born in the east. At a young age he loved to build and create. His childhood dream was to be a Laborer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence, Joker, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2900 sp. 2 Holy water.
Roger Clive, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His blonde hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist, Mundane, Racist. Bonds: Rich. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 1 Minor magic item.
Peter Halsey, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, grey shirt, and black tie. He has a moderate pudge and is not very fit. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Bounty Hunter.
Motivation: Many orcs want him driven away; and he'd like to take his coworkers down a peg
Flaws: Addict, Disease. Bonds: Job, In love, Enemies. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Frederick Reed, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His white hair is lengthy. His eyes are a pleasant green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Laborer father left him crippled. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


