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NPC Generator

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Advanced [show]


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

William Kimberley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Colton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Cynical, Impulsive. Bonds: Poor, Attractive, Criminal record. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Ralf Colton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is lengthy. He has blue eyes and a white hat with a red feather.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 5 years.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Entrepeneur. Bonds: Rich, Job, Military. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Gilbert Hadlee, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Beckwith, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he dresses in violet turtlenecks beneath a tan coat with pastel slacks. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home.

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Guardian, Nature. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Lewis Beckwith, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin grey vertical stripes and blue pants, and carries halberds. His auburn hair is slicked back into a classic pompadour. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.

History: He was born in a small island village. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Trym Compton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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