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NPC Generator

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Advanced [show]


Alex Radcliffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown pants and tee shirts. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Slave, Job. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Alex Radcliffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)11 (+0) 6 (-2)7 (-2)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Shane Norton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright brown hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the east. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Shepherd, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Pacifist. Flaws: Addict. Bonds: Poor, Family. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Shane Norton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 10 (+0)10 (+0)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Trym Warwick, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Carpenter. He is tall, broad shouldered and powerfully built. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He became a Carpenter soon after.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and further expansion of business

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Trym Warwick, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Frederick Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This green eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up club and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Nature, Immigrant. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Frederick Ashley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 18 (+4)15 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


John Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears a deerstalker hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: John lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother.

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Immigrant, Family. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

John Kelsey, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs

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