Gilbert Cooper, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker, Gifted. Bonds: Attractive, Religious. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Trym Royal, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now mingles about in high society.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Job, Debt. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 sp.
Norman Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat, and he perpetually has his warhammer ready. His hair is short and white. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Ernest Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has styled his blonde hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Nature. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
Heward Shelley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His gray eyes peer out from beneath his top yellow hat.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: He comes from a rich eastern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Disciplined, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp.
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