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NPC Generator

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Advanced [show]


Manfred Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He wears his black hair up. His eyes are likewise green. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Insomniac, Disease, Depressed. Bonds: Attractive, Family. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Manfred Coombs, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1800 sp. Rhodochrosite (13 gp). Blue quartz (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Gerald was raised in a hard working conservative environment. He worked as a nervous Stableman and found it very stressful. He then took over the family business and is one of the better Stableman for hire.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Poor, Job. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Branson, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 16000 cp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black, silky, and of moderate length. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Cook; and to settle down with his crush

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Has a crush. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Aldous Ramsay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10 pp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Clerebold Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: Clerebold was raised in a hard working conservative environment. He worked as a nervous Tailor and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Opinionated, Gifted. Bonds: Attractive, Job. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Clerebold Marlowe, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Deep blue spinel (1200 gp). Amber (90 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Chad Merton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely brown suit with tan socks and a vest with buckled shoes, he is not a threatening figure. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Armorer and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Cynical, Antagonistic. Bonds: Job. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Chad Merton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 15000 cp. Jade (130 gp). Tourmaline (130 gp). Alexandrite (600 gp). Citrine (70 gp).


Social Check DCs

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