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NPC Generator

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Advanced [show]


Hunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Glassblower does. His black hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Job, Rich. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Hunter Winthrop, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Ernest Clayton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and sports yellow clothing, slightly heavier than average wear. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ernest was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs; and to be a architect again

Bonds: Enemies, Job, Adventurer, Guardian, Religious. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Ernest Clayton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills History +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Citrine (60 gp). Rhodochrosite (12 gp). Red spinel (110 gp). Star rose quartz (60 gp). 4 Antitoxin. 4 Smokesticks. 4 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Bowyer like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

John Beitz, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp. 1 Masterwork studded leather.


Social Check DCs


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan deerstalker hat and tan clothes. He has shaved his head bald. His gray eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Family, Job. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Manfred Shirley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Reynard Barlow, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green pants and tee shirts. He is muscular with a powerful set of arms. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Religious, Adventurer. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Reynard Barlow, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 3 Holy water. 2 Thunderstones. 4 Smokesticks.


Social Check DCs

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