Adelard Addington, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he is wearing a long, grey, dusty cloak. His long golden hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Adelard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He was granted martial powers by his dying brother.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence, Gifted. Bonds: Attractive, Job, Rich. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +6
Possessions: Just what you see.
Charles Astley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length brown hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy. Bonds: Attractive, Slave, Nature, Immigrant. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp. Deep green spinel (40 gp). Blue quartz (15 gp). Obsidian (15 gp). Silver pearl (40 gp).
Theobald Hale, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple grey robe with yellow stripes complete with hood. His long red hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: He was raised by priests from a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Impeccable. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 6000 cp.
Reynard Anderton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He worked as a nervous Seamstress and found it very stressful. He then took over the family business and is one of the better Seamstress for hire.
Motivation: He's looking for his big break; and to be a guard again
Ideals: Optimist, Philantrophist. Bonds: Rich, Adventurer, Job. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 60 pp.
Shane Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Carter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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