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NPC Generator

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Advanced [show]


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He has no hair. His fierce blue eyes like to dwell on things.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Knight, Ralf learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Knight and occasionally as a mercenary.

Motivation: He is greedy.

Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Ralf Gentry, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)6 (-2) 7 (-2)11 (+0)
Skills Deception +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Miller, but he got bored and became a Priest. He now owns his own business.

Motivation: Further expansion of business; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Priest

Voice: Irish accent

Attributes [hide]

William Alby, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Terran, Aquan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Rich, Job. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Patrick Gracey, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)5 (-3) 16 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 cp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved bone or ivory statuette (40 gp). 1 Breastplate.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a auburn handlebar mustache and slicked back auburn hair. He has green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Fearful. Bonds: Adventurer, Attractive, Job, Rich. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Anselm Marlee, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Drogo Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. With bright silver hair and a scraggly beard. He has amber eyes and a green hat with a blue feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to loving parents in a slum to the west. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist, Logical. Bonds: Attractive, Poor, Family. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Drogo Hartford, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 7000 sp. A miniature golden chest with tiny emeralds lining the top (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.


Social Check DCs

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