Robert Tinley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is lengthy and is close to two feet long. His eyes are violet and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Shy, Forgetful, Fearful. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 5000 cp. 1 Darkwood Shield.
Hugh Morton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 13000 cp. 1 Minor magic item.
Randal Reed, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man prefers to wear flannel. His silver hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south his family was never financially stable. His divine abilities were realized during a raid on his village. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Insane, Shy. Bonds: Poor. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 11 (+0) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. Black pearl (1200 gp). Malachite (7 gp). Golden yellow topaz (1200 gp). 1 Masterwork Common Melee.
Nicholas Springfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a red suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Racist. Bonds: Job, Adventurer, In love. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Simple lock. 1 Masterwork manacles. 1 Superior lock.
Charles Clive, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His chestnut hair is still thick. His skin is flawless and his amber eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Adventurer, Job. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
