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Advanced [show]


Balimaar Ogden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Miner does. His blonde hair is singed and shortened. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Ogden, Male Human Fighter 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Hubert Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. With bright golden hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: He was born in a small desert village. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Tailor.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Persistence, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Hubert Tyndall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Pink pearl (40 gp). Amber (40 gp). Jet (40 gp).


Social Check DCs


Manfred Rylan, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His head has been shaved. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.

History: He was born in the north, but his parents moved at a very young age to the west. He worked as a nervous Fortune-teller and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and his religion dominates his actions

Flaws: Ugly. Bonds: Religious, Has a crush, Immigrant, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Manfred Rylan, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Pink pearl (100 gp). Red-brown spinel (100 gp). Coral (100 gp).


Social Check DCs


Godfrey Stansfield, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He is an epitome of beauty. His red hair is knotted and matted. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud.

Flaws: Shy. Bonds: Rich, Attractive, Mentor, Enemies. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Godfrey Stansfield, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 18 (+4)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Solid gold idol (300 gp). 1 Thunderstones. 1 Thunderstones. 4 Antitoxin.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears pastel leather gloves, a pastel jacket, and tight pants. With a patchy golden beard and wild golden hair. He has gleaming, smiling green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Sculptor, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He was granted martial powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Gifted. Bonds: Nature, Job, Family. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Merton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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