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NPC Generator

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Advanced [show]


Jocelyn Harper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He likes to wear ponchos typically of a light blue in addition to tight pants. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Shipwright and found it very stressful. He struck the Shipwright job and began his own company from there.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Antagonistic, Fearful, Disease, Impulsive. Bonds: Job. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Jocelyn Harper, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 16 (+3)17 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is braided into rings. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Flaws: Emotional, Disease, Insomniac. Bonds: Military, Guardian. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

John Shelly, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)15 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: A powerful brothel owner made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Mentor. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Gerard Bentham, Male Human Fighter 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Kitchur, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: This man loves singing and to teach people singing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Artistic, Pacifist. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Peter Kitchur, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Washington, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a grey scarf. His brown hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small island village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he's in love

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Nature, Has a crush. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Washington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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