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NPC Generator

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Advanced [show]


Theobald Byron, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a tan and green robe with the hood down. His golden hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Barrister, Theobald learned a great deal about his father's area of expertise. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Flaws: Impulsive, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Theobald Byron, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Kyle Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears his silver hair up. He has brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Locksmith in town.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has worked as a Locksmith like his mother before him.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Attractive, Poor, Job, Criminal record, Adventurer. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Kyle Beverly, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Hematite (10 gp). Chalcedony (70 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor, and carries hammers. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Anthony Marley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp. 1 Masterwork Light wooden shield.


Social Check DCs


Guy Gyula, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His hair is cut close to his head. He has blue eyes.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his sister

Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Guy Gyula, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Clerebold Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, green, dusty cloak. His chestnut hair is heavily combed to the left. His brown eyes are passionate and lively.

Personality: This man loves painting and to teach people painting more than just about anything. He is lazy, self-centered, vain, and jealous.

History: Clerebold hails from a village terrorized by gnolls. In his 17th year, his parents were killed by a gnolls raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Enemies, Guardian. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Clerebold Ryland, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 4000 cp.


Social Check DCs

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