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NPC Generator

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Advanced [show]


Odo Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his greataxe. He carries a battered scimitar and tarnished greataxe as well. With a patchy brown beard and wild brown hair. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Butcher profession.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Spy and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Job, Mentor. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Rutland, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Gerard Carlisle, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is also unnaturally pale. His hair is chestnut and very short. His amber eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Family, Religious. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Gerard Carlisle, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Amethyst (90 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Hunter Sutherland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is golden, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.

Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Hunter was born in the south. At a young age he loved to build and create. He has had some formal poetry training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic, Persistence. Flaws: Hedonist. Bonds: Attractive. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Hunter Sutherland, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 5 (-3)12 (+1) 6 (-2)15 (+2)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 5 Acid flasks. 4 Antitoxin.


Social Check DCs


Alex Barton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is dressed in earthy colors with a white and black handkerchief worn on his left side. His brown hair is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Eccentric and domineering, Alex will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Alex studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Extrovert, Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Alex Barton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Barlow, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a black shirt with thin tan vertical stripes and white pants. His skin is also unnaturally pale. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Barrister, Balimaar learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: Sabotage a competitor; and a rival would like him out of the picture

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Balimaar Barlow, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)16 (+3) 9 (-1)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Golden pearl (100 gp). Hematite (7 gp). Golden pearl (100 gp).


Social Check DCs

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