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NPC Generator

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Advanced [show]


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is dressed in a clean tan cloak covering his clean studded leather. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Disciplined, Joker. Flaws: Insane. Bonds: Slave, Mentor. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Drogo Thackeray, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Randal Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Randal was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Healer. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Randal Kimberley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)7 (-2) 12 (+1)10 (+0)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in violet turtlenecks beneath a red coat with blue slacks. His silver hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Flaws: Emotional, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Conway, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Henry Ogden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized black coat. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Servant and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Logical. Bonds: Job, Mentor. Occupation: Servant

Voice: Whispers

Attributes [hide]

Henry Ogden, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Kyle Reed, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His chestnut hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. Kyle was born on a far northern desert where he grew up under the tutelage of his father, an expert Priest. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert. Bonds: Immigrant, Religious, Mentor. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Kyle Reed, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)6 (-2) 15 (+2)12 (+1)
Skills Deception +3, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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