Ralf Harper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light pastel in addition to tight pants. He sports a long white beard, and similarly colored long hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and to be a cook again
Ideals: Pacifist, Justice. Flaws: Addict. Bonds: Poor, Attractive, Job. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Manfred Springfield, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His whole body is exceptionally muscular. His auburn hair is still thick. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 50 pp. Deep blue spinel (1100 gp). Citrine (40 gp). Onyx (40 gp). 1 Minor magic item.
Henry Gracey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears dark leathers with embroidery. He has a small bristly mustache and wavy silver hair. He has green eyes.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He got into the Assassin business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and to be a gardener again
Ideals: Gifted. Bonds: Job, Nature, Rich. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Coral (70 gp). Red garnet (70 gp). Black star sapphire (900 gp).
Theodoric Hayes, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Charles Reid, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Charles was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Healer for hire.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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