Simon Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He has moderate length golden hair. His amber eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Navigator. He is a font of random trivia from the lore and stories he has discovered
History: Simon was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has achieved small success as a Navigator.
Motivation: Expand his business; and to be a soapmaker again
Ideals: Fighting, Logical. Bonds: Poor, Job, Attractive. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Nicholas Read, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His golden hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stylist father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee.
Gomory Soames, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. His hair is cut close to his head. He has blue eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.
History: Gifted from a young age, Gomory studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Golden yellow topaz (1000 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Sardonyx (40 gp).
Cory Langston, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long brown hair reaches down to his waist. This hazel eyed easterner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. Hematite (9 gp).
Hubert Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear black pants and tee shirts. He wears a colorful flower in his white hair. He has gray eyes and a black hat with a blue feather.
Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: Gifted from a young age, Hubert studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert, Persistence, Gifted. Bonds: Attractive, Religious. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 6 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Breastplate. 1 Half-Plate.
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