Arnold Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He is physically well-built. He wears his chestnut hair up. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with music.
History: He got into the Layabout business at a young age. His childhood dream was to be a Assassin, but he was a colossal failure. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's attracted to the PC; and he has decided he is irredeemable
Ideals: Disciplined, Artistic. Bonds: Job, Criminal record, Has a crush. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Everard Stanley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. He has silver hair. His eyes, though not visible through his cowl, are blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his writing dream.
Motivation: He desires power and/or immortality.
Ideals: Optimist, Justice, Artistic. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp.
Kyle Fulton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He is an epitome of beauty. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: To pay off his debts.
Ideals: Disciplined, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 17000 cp. 4 Holy water.
Nicholas Kirby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He dresses like a well dressed Jeweler does, and his gloved hand is found clutching a rapier. His long blonde hair is drawn into a two foot long braid. He has a dull look in his gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Gunter Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and carries ceremonial daggers. His golden hair is smooth and relatively long. His eyes are blue and beady.
Personality: This man loves writing and to teach people writing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Star ruby (400 gp). Black opal (400 gp).
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