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Advanced [show]


Guy Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length silver hair. He has gray eyes and a green hat with a black feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Guy Stanford, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)18 (+4) 14 (+2)11 (+0)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a brown tunic with green highlights, and long black pants that bunch up around his shoes, and his gloved hand is found clutching a pickaxe. He keeps his long blonde hair kept up in a rat tail. He has brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Glassblower, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Depressed, Impulsive. Bonds: Nature, Adventurer, Family. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Gerard Kitchur, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Marshal, Arnold learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: To be a Banker again; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Attractive, Job, Military, Immigrant. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Arnold Pickering, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Roger Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His auburn hair is knotted and matted. His hazel eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He became a Barkeep soon after.

Motivation: He is content; and he seems to be bored by most things

Ideals: Impeccable, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Roger Oakley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Hugh Washington, Male Human [Permalink]

Personal [hide]

Description: This man wears a black armored body suit, with a simple tan line shooting up and back down. He is muscular with a powerful set of arms. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Addict. Bonds: Religious, Rich, Mentor. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Hugh Washington, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)7 (-2) 4 (-3)10 (+0)
Skills Animal Handling -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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