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NPC Generator

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Hubert Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a small hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist. Flaws: Insomniac, Fearful. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Hubert Gladstone, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 12
Languages Common, Auran, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Dustin Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Fighting. Bonds: Attractive, Religious, Rich. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Dustin Tinley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Alton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather, and sports empty pouches on his belt. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Criminal record, Has a crush. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Alton, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 10 (+0)6 (-2)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Miles Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his pickaxe. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. He has gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. He was an apprentice working in his father's forge. He has worked as a Glassblower like his father before him.

Motivation: He's repulsed by the PC; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Antagonistic. Bonds: Slave, Rich, Job. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Miles Eastoft, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)7 (-2) 11 (+0)15 (+2)
Skills Arcana +0, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His red hair is knotted and matted. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Detective, Ernest learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Ernest Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)9 (-1) 17 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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