Anthony Trollope, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear brown tank tops with tan pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and to clean up the streets
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Guardian, Immigrant. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Silver holy symbol.
Percival Palomarez, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by beers. His white hair is braided into rings. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Immigrant. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp. Jade (50 gp). Jet (50 gp).
Hugh Atterton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy blonde hair. His eyes are green and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and to be a guard again
Ideals: Joker, Gifted. Bonds: Nature, Job, In love. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork Light wooden shield.
Arnold Richie, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Bonds: Attractive, Poor, Immigrant, Job, Family. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 26000 sp.
Randal Richie, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is short and silver. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Randal was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Black opal (900 gp). Rhodochrosite (9 gp). Lapis lazuli (9 gp). 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
