Gerald Alton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly quarterstaffs and spears. His golden hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Patrick Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His red hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Mason business at a young age. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 13 years.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Slave. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Simon Upton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his red hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in a small mountains village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Simon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: An old rival family wants him found; and doesn't want to be a healer and was forced into it by his family
Flaws: Ugly, Shy. Bonds: Family, Nature, In love. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2200 sp. 2 Alchemist’s fire. 2 Alchemist’s fire. 4 Holy water.
Gerard Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He carries a battered greatsword and tarnished scythe as well. His hair is auburn and curly. His eyes are brown and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: He was born on a small isolated farm. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp.
Hubert Clayden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He has moderate length golden hair. His hazel eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up kukri and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Nature, Family, Criminal record. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Alexandrite (1100 gp).
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