Hugh Acton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his trident. His silver hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 3 (-4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Shane Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin tan vertical stripes and pastel pants. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Ruler, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp.
Hubert Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. He has violet eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined. Flaws: Fearful, PTSD. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Blue quartz (11 gp). 4 Tanglefoot bags. 3 Holy water. 4 Thunderstones.
Anselm Preston, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue.
Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Anselm was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Flaws: Fearful. Bonds: Attractive, Job, Family, Criminal record. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp. A small bag of saffron. (40 gp). Gold and topaz bottle stopper cork (400 gp).
Gunter Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet coat over a grey low-cut shirt, and a feathered hat upon his head. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gunter was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has worked as a Dilettante like his father before him.
Motivation: To get a good night's sleep; and balancing his hectic life and new dilettante responsibilities is difficult
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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