Bernard Enfield, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Opinionated. Flaws: Insane, Lazy. Bonds: Attractive, Military. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Roger Wellington, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His hair is white and very short. His amber unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Roger studied abroad. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He was granted druidic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Military. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Lewis Colton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He also is a firm believer in the manly ideal.
History: Born to a Dilettante, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: To prove his worth to the world.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tailor does. He has a moderate pudge and is not very fit. He wears his black hair up in a very large beehive style do. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of giants once and for all.
History: He was born to loving parents in a slum to the west. In his 15th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Flaws: Insane. Bonds: Job, Attractive, Enemies, Poor. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Ernest Shelley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by chocolates. His auburn hair is still thick. He has brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Family, Nature. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp. Zircon (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!