Everard Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: Born in the north to a Adventurer, Everard learned a great deal about his father's area of expertise. Everard was born on a far northern forest where he grew up under the tutelage of his father, an expert Adventurer. He now owns his own business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business
Flaws: Addict, Hedonist. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Jade (50 gp). Chrysoberyl (50 gp). Jasper (60 gp). 1 Alchemist’s fire. 1 Alchemist’s fire. 4 Holy water.
Dustin Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear yellow tank tops with red pants. His hair, while still mostly auburn, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born in the south his family was never financially stable. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Balimaar Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a shield on his belt. His hair is cut close to his head. He has gleaming, smiling blue eyes.
Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Magnifying glass.
Charles Roscoe, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries a battered trident and tarnished longsword as well. His red hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes dart from person to person.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: Gifted from a young age, Charles studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane, PTSD. Bonds: Enemies. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Chad Harrington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. His black hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Religious, Military, Rich. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Jade (110 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!